04.03. Explorer Methods
Exploration methods bring together the necessary characteristics to discover new usage patterns using task analysis, defining scenarios or even defining user stories.
01. Competitive Analysis
Learning how to perform a competitor analysis will give you clear insights into your competitors' metrics and be able to compare them with your designs.
Competitive Usability Evaluations: Learning from Your Competition
Redesigning Your Website? Don’t Ditch Your Old Design So Soon
02. Design Review
The designer does not live by the user alone. Learn how to review your designs with other professionals or with your team to get quality feedback.
UX Expert Reviews
Design Critiques: Encourage a Positive Culture to Improve Products
03. User Personas
With all the data extracted from your analysis, learn how to create archetypes to base your decisions on a protopersona and always keep it in mind when designing.
Personas Make Users Memorable for Product Team Members
Why Personas Fail
3 Persona Types: Lightweight, Qualitative, and Statistical
Just-Right Personas: How to Choose the Scope of Your Personas
How Much Time Does It Take to Create Personas?
04. Task Analysis
Learning how to design tasks for your designs is key to being able to measure metrics objectively, as is knowing how to manage these tasks and their goals in the research process.
Task Analysis: Support Users in Achieving Their Goals
Goal Composition: Extending Task Analysis to Predict Things People May Want to Do
05. Journey Mapping
Learning to map your users' journey, where the design is doing its job, and where it is weakest, will allow us to uncover opportunities and create a much more seamless experience.
Journey Mapping 101
Empathy Mapping: The First Step in Design Thinking
UX Mapping Methods Compared: A Cheat Sheet
When and How to Create Customer Journey Maps
The 5 Steps of Successful Customer Journey Mapping
7 Ways to Analyze a Customer-Journey Map
Journey Mapping for Remote Teams: A Digital Template
Journey Mapping: 9 Frequently Asked Questions
06. Prototype Feedback & Testing
If we start our user validation process with a prototype we will speed up both the time needed from definition to testing in a cheap and efficient way.
Prototyping User Experience
UX Prototypes: Low Fidelity vs. High Fidelity
Paper Prototyping: Getting User Data Before You Code
Test Paper Prototypes to Save Time and Money: The Mozilla Case Study
07. User Stories
Based on the research findings we can create different tasks based on the opportunities or needs of our users in the form of user stories.
Mapping User Stories in Agile
Accounting for UX Work with User Stories in Agile Projects
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Test Methods ->
Testing-based research methods are based on taking designs or pieces of information and confronting them with users to evaluate them, either our own designs or those of competitors for benchmarking.
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