Issue #05

Sent the June 09th

“Make it simple, but significant." Don Draper
Header image its not relevant🌱 Thanks to Nicholas Lokasasmita for this issue artwork

#02 Art_ndDesign

Hello again!

It is said that the history of (industrial) design begins with the Industrial Revolution, with all that separation of Fine Arts and Crafts, as well as mass production; but we can go into who came first, if the chicken or the egg, if I start talking about decorative design (or art), because for the Greeks, the pots were like for us now a Zara Home vase, they were not considered art.

So, in order not to make a mess, I am going to tell you a little bit about Henry Cole and the First International Exhibition, following the historical line of industrial design.

Well, this gentleman, worried about the bad taste that existed, in the International Exhibition of London in 1851 (the one in the well-known Crystal Palace), created two rooms to show the Good and the Bad Design, this last one was also called the Chamber of Horrors, where they placed objects that fulfilled four principles to be the worst of the worst:

Basically what he tried to do was to educate society with what he considered Good Design, trying to eliminate the separation between artists and designers to improve production; but I think it went beyond him to think so much about aesthetics and left aside other aspects for good design, because he came to include the Stork Scissors, which are very tacky but in those years they were very useful.

Perhaps, more than Good Design, it should have been called Aesthetic Design, but it is impossible to ignore that it was a first step towards improving the whole situation.

Here is a link that summarizes how Good Design has been defined and I find it very interesting.

Articles & Ideas            

Norman's Three Levels of Design
Don Norman proposes the emotional system consists of three different, yet interconnected levels, each of which influences our experience of the world in a particular way. Andreas Komninos
Getting Started with Quantitative Data Analysis
What do people think of your product? How is it used in everyday life? If you can’t understand your customer, you are not going to be able to cater to their needs. Krause Leia
Journey Mapping for Remote Teams: A Digital Template
A collaborative spreadsheet is an efficient, effective tool for virtual customer-journey mapping. Sarah Gibbons
Product Lists: Display Extra Product Info and Images on Hover (70% of Sites Don’t)
When information is lacking, inconsistent, or inadequate, then the users will experience a plethora of usability issues, which can ultimately lead to site abandonment. Christian Holst
How to Grow a UX Career and Advance Your User-Experience Expertise
At the Virtual UX Conference, Jakob Nielsen answered audience questions on how to advance through various career stages. Jakob Nielsen
How a Team Matures Its User Research Integration
The stage of our team’s user research maturity will determine how we’ll handle the user research for the export data function request. Jared M. Spool

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